Wednesday, September 21, 2011

3D Game Anybody? | 3D TV

Why 3D console gaming isn?t ?there? yet.

Anyone who said that consumer electronics, or consumers, function in a rational and logical manner is seriously off their meds. Let?s look at 3D gaming today. Where is it mostly found? On a portable game system (i.e., the Nintendo 3DS). Why isn?t 3D going hot and heavy on any of the major gaming consoles, which might be attached to 3D TVs?

To try and get a handle on this, step back and consider the technologies being employed by the consoles and what they want the gamer to find attractive. The first is fairly similar, in that all of the consoles offer a similar experience when it comes to gaming. Sure there are some differences, such as the Wii?s wand-like remote instead of a controller or the Xbox 360 and the PlayStation 3 doing high-definition, but none of this is a roadblock against 3D by itself. And for those who say that it?s a lack of 3D games, I?d respond by saying that the few attempts through the years have been successful (i.e., Cameron?s Avatar). But none seem to reach any critical mass.

Now as to what makes a console attractive, part of this can come from how the technology works. As noted, the Wii eliminates a traditional controller. The Xbox 360 is pushing their Kinnect, a gesture-sensitive controller and the upcoming Nintendo console is pushing the ping-pong abilities of the game screen you hold, not so much the imaging that results but how that image can be in front of you correctly. And the PS3 has a Blu-ray drive, which means it can show 3D movies (plus adds 3D capabilities to its operating system for other uses). But the whole idea of what makes a console attractive could be the why ? you just have to turn the point 180 degrees and make it into what would make the console unattractive. As far as 3D goes, not having a decent 3D viewing effect would seem a logical point.

Now in the case of the 3DS, you have a small screen that is ideally suited for a singular person to look at, and from a fairly dead-on point. Whenever more than one person tries looking at a portable, it?s never been a success. So viewing a 3D game on the 3DS builds in control over what is inherently problematic with 3D viewing.

Game consoles tend to be different, in that you might have a larger screen (actually you do), but you often have multiple players as well. Who gets the ?sweet spot? for the 3D viewing then? Unlike a movie, 3D console games seem primarily to assume that it?s a single player seated dead on center. This might make for a good 3D effect but can?t guarantee it when it?s a gamer plus one playing. And of course one must admit that there?s been plenty of poor implementations of 3D in games and seems almost like an attempt to cash in on the effect without concern for working with the technology to get the best results.

To me, this seems to say that game consoles are steering clear of 3D in a big way to avoid not just the problems in presenting it, but the bad PR that could be directed at the console itself. Anyone who thinks that the console companies feel there?s plenty of ?pie? on the chart for all of them to gather in consumer dollars hasn?t studied their Economics 101. This is especially true in a global economic situation that is far from healthy and in which even the disposable income that is allowed for entertainment is being second-guessed, rather than freely spent.

So don?t expect 3D gaming to be anywhere as potent as it is on computers (which isn?t all that much either actually) or to make a strong appearance on mobile devices (at least not until Apple chooses to go down that road). Looks like your imagination will have to provide the third-dimension when playing HALO or other games for a lot longer.

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Source: http://www.3dtv.com/news-reviews/3d-game-anybody.php

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